It’s no shock that the worldwide pandemic has spurred an enormous uptick in gaming, however we now have an concept of simply how way more that could be.
In line with figures launched from Valve, the dad or mum firm of on-line gaming service Steam, subscribers spent some 31.3 billion hours enjoying PC video games in 2020. That’s a 50.7-percent enhance over the hours spent in 2019. Valve additionally gained 2.6 million new patrons for the yr, a 21.4-percent enhance over 2019.
Steam is the most important on-line service for PC gaming, and like most, it requires you to log in in to play a sport. So for those who’re searching for an indication of simply how way more time folks spent mashing keyboards or sport controllers, it’s probably an correct illustration.
Valve stated development was already on the uptick when 2020 kicked off, nevertheless it believes many have turned to gaming throughout lockdowns. “Whereas Steam was already seeing important development in 2020 earlier than COVID-19 lockdowns,” the corporate stated in a blog post, “online game playtime surged when folks began staying house, dramatically rising the variety of prospects shopping for and enjoying video games, and hopefully bringing some pleasure to counter-balance a number of the craziness that was 2020.”
For perspective, observe that some 90 million month-to-month energetic gamers had been logged by Steam in 2018. In 2020, month-to-month energetic gamers spiked to 120 million—a 33-percent enhance since 2018.
Valve didn’t publish figures for 2019’s peak concurrent gamers, however in 2018 it reported about 18.5 million. In 2020, the determine jumped 34 % to 24.8 million. Every day energetic gamers tracked at 62.6 million for 2020, in comparison with 47 million in 2018.
VR is just not useless
Is the pandemic good for VR? Regardless of media and analysts’ diagnoses that “VR is useless,” Steam’s figures present that’s removed from the reality. Valve stated 104 million Steam VR periods had been kicked off in 2020, together with 1.7 million first-timers. Recreation gross sales of VR titles elevated 32 % from 2019 as effectively. Classes undoubtedly aren’t as lengthy, although, averaging about 32 minutes.
Controllers acquire in recognition
Steam can reply the everlasting query about keyboard vs. controller for PC video games, too. Steam stats present 46.6 million gamers have used a controller, a rise of about 47 % over 2019. Valve stated 1.68 billion sport periods used a controller, which is up 67 % from 2019.

Steam served up 25.2 exabytes or 25.2 million 1 terabyte harddrives price of knowledge in 2020
25.2 million 1TB exhausting drives
And sure, lots of information was downloaded from Steam too. In actual fact, Valve clocks the quantity of knowledge served up in 2020 at 25.2 exabytes, in comparison with 16 exabytes in 2019. How a lot is that? Properly, pile up about 25.2 million 1TB exhausting drives, and also you get the thought of simply how a lot sport information was delivered.
Valve stated it noticed a few 30- to 40-percent enhance in downloads in March, when pandemic lockdowns began—however that was nothing in comparison with the launch of Cyberpunk 2077. The sport set a document of 52Tbps downloads at its peak, which is double the earlier peak document. In the course of the preload interval, Steam logged 26Tbps downloads.